resume
Jordan Walker
Objective
To utilize my artistic talents in the workplace in order to improve upon them, and create original, detailed art for innovative games.Software
3DSMax, Softimage|XSI, Maya, Zbrush, Mudbox, Photoshop, Painter, UnrealEd, VisualStudioProfessional Experience
MadDoc Software
Currently working with Art Director and Lead Concept Artist to establish a strong art style and efficient technical workflow on a Next-Generation PC title.
N-Space
Created models and textures for a wide range of props and entire levels for the Gamecube game Geist. Also did a large amount of cleanup and lighting on many levels in Geist. Worked on various tech-demos using the NintendoDS and Doom3 engine.
Gearbox Software
Contract work for PC/Ps2/Xbox title Brothers in Arms. Created models and textures for first person weapons and vehicles.
I-Entertainment
Created Aircraft, Scenery and Special FX for WarBirds3
Education
Piedmont Community College
© 2006 Jordan Walker